top of page
Search
kinsthimbnawhitmev

X Caeli: The Iron Hand Of Love Crack Code

Updated: Mar 9, 2020





















































About This Game X Caeli is a unique fusion of bizarre comedy, classic arcade gameplay, nostalgic art style inspired by the 90's anime, extreme nerdyness, match-3 puzzler, intense romancing and hardcore logic experience. It consists of Visual Novel story-telling with dialogue choices and space arcade part where every wave of enemies is a riddle that you must solve by assembling your spaceship into an answer. Our scenes are memorable and our combat is very challenging and highly rewarding. Features: - 12 Hours of reading time. - 72 highly original CGs. - All VN art is done by one man – our talented ShadowWind. - 20+ hours of space arcade time with high replayability. - Innovative gameplay that is like nothing else you've experienced. - Big tutorial and adjustable difficulty: from casual to extremely challenging. - Six girls to romance: an overly heroic captain, an ever-drunk inventor, easygoing cyberninja, greedy rogue psion, stalker-ish and obsessed doctor and cute&naive superweapon. - Our girls have strong and non-cliche personality. 6d5b4406ea Title: X Caeli: The Iron Hand of LoveGenre: Action, Adventure, Casual, Indie, RPG, Early AccessDeveloper:Nerd Commando Game StudiosPublisher:Nerd Commando Game StudiosRelease Date: 5 Jul, 2019 X Caeli: The Iron Hand Of Love Crack Code x caeli the iron hand of love. x caeli the iron hand of love I played the game after the release (without success, really) and decided to try again now. That was a mistake. I've watched dev 's "how-to-play" vids, I've choosen the lowest difficulty, but still I don't know how to bit the first wave. Now it has the tutorial, but it doesn't help much. It teaches you how to move\/shoot and hangs just after that. So, dear player, no tutorial for you today. And you know what, all your weapons just suck. You can't blow up your enemies using the weapons, oh no. You should play strange `puzzle` game coloring your emenies in right colors just to have any chance to kill a single one. But your enemies have good old weapons which spread bullets all around the screen, so you will literely have no change to dodge them. I don't understand why the devs decided to make the game unbelivebly difficult. Is it so hard to add some newbie friendly mechanics which helps to get into the game? I don't think so. It seems the game is consciously designed as a torture, just to make sure that you will never ever run it again.. I played the game after the release (without success, really) and decided to try again now. That was a mistake. I've watched dev 's "how-to-play" vids, I've choosen the lowest difficulty, but still I don't know how to bit the first wave. Now it has the tutorial, but it doesn't help much. It teaches you how to move\/shoot and hangs just after that. So, dear player, no tutorial for you today. And you know what, all your weapons just suck. You can't blow up your enemies using the weapons, oh no. You should play strange `puzzle` game coloring your emenies in right colors just to have any chance to kill a single one. But your enemies have good old weapons which spread bullets all around the screen, so you will literely have no change to dodge them. I don't understand why the devs decided to make the game unbelivebly difficult. Is it so hard to add some newbie friendly mechanics which helps to get into the game? I don't think so. It seems the game is consciously designed as a torture, just to make sure that you will never ever run it again.. I played the game after the release (without success, really) and decided to try again now. That was a mistake. I've watched dev 's "how-to-play" vids, I've choosen the lowest difficulty, but still I don't know how to bit the first wave. Now it has the tutorial, but it doesn't help much. It teaches you how to move\/shoot and hangs just after that. So, dear player, no tutorial for you today. And you know what, all your weapons just suck. You can't blow up your enemies using the weapons, oh no. You should play strange `puzzle` game coloring your emenies in right colors just to have any chance to kill a single one. But your enemies have good old weapons which spread bullets all around the screen, so you will literely have no change to dodge them. I don't understand why the devs decided to make the game unbelivebly difficult. Is it so hard to add some newbie friendly mechanics which helps to get into the game? I don't think so. It seems the game is consciously designed as a torture, just to make sure that you will never ever run it again. Fall in! (1.1.7.0 (BETA)): Hey everyone,We’ve introduced some major physics refactoring, which has removed the “pit of death” collision issues. This has allowed us to re-enable falling damage for greater immersion and realism. Please do be careful now if jumping from your house roof or while slamming at high speed into each other. As for tree growth speed, it is intended to be slow for enhanced realism. As a result, we have implemented a new server setting that allows you to tweak this if the default setting is a little too painful.Patch notes (ver. 1.1.7.0):. Patch 0.8 is UP!: This patch is quite extensive but there isn't a lot of notes to post here - mostly because it boils down to show, don't tell. Meaning that it's the patch with all the animations we've planned - now the game's screen is anything but static. Enjoy.Next on our agenda is a vast, step-by-step tutorial mode which will gradually introduce a new player to all the myriad of possibilities that our game does offer. Showing some fanservice in the process too.. Some visual improvements (1.1.4.4) and Hotfix (1.1.4.6) released: Ninja Hotfix 1.1.4.6 released. Best City/Fort Contest Winner Announcement: We were seriously impressed with the creative cities and forts we received, so we have come up with five winners who will each receive some keys, and be featured in our upcoming promo video, which will be shared across all of our platforms, and viewed by the whole community! First place goes to the incredibly impressive ‘One-Man City’[drive.google.com] - congratulations! We have contacted you to receive the database dump, and we come bearing five steam keys!https://www.youtube.com/watch?v=7PQEHkNQwo0Next up is the Jackals Guild and their awesome main fortress[drive.google.com]. Check your email and don’t forget to claim your four keys!In third place, we chose the Kingdom of Arkhaya - you have three keys waiting for youhttps://www.youtube.com/watch?v=429txXeoFw0Fourth and fifth place go to Silver Sun Republic[drive.google.com] and Grünthal[drive.google.com]. Again, we have contacted you guys for the database dump and, have dropped two steam keys for fourth place and a steam key for fifth place in the email! Thank you to everyone who got involved - it’s always a pleasure to see your creations, and we have to say, it was really hard choosing the winners for this competition. PS. You’ll be happy to know that we have a patch lined up for you all soon™!. Crops Growth Fix (1.1.8.1): Hey everyone,In this patch, we’ve provided a fix to the crops growth algorithm, which was not calculating growth as intended. It now works as intended; crops receive growth increment once sunny weather changes into the shower weather and vice versa. All other types of weather are not taken into account. It takes 4 incrementations before you see the result of the growth (model change). So let’s say that you have had the following weather in the last two weeks in game: Day 1: Sunny Day 2: Shower (+1 growth) Day 3: Shower Day 4: Sunny (+1 growth) Day 5: Shower (+1 growth) Day 6: Cloudy Day 7: Cloudy Day 8: Shower Day 9: Sunny (+1 growth, you’ll see green sprouts) Day 10: Shower (+1 growth) Day 11: Shower Day 12: Cloudy Day 13: Sunny (+1 growth) Day 14: Shower (+1 growth) Day 15: Sunny (+1 growth, you’ll see fully grown crops that can be harvested)After three more growth increments, fully grown crops will rot and disappear. So, as you can see, you need an ideal balance of sun and rain for your crops to grow faster. Spring and early Summer are the best seasons for crop growth, of course!Plus, after this fix, crops should grow significantly faster now.P.S. There are some minor tweaks to the skills progression speeds and stamina they spend.-The team. Astrologers proclaim week of the Bughunter. Amount of bugfixes is doubled! (0.3.5.0): We have managed to find and fix a major bug that was affecting several different objects (tanning tubs included) and their states. There have also been multiple other bugfixes and minor changes and players should experience less weird game behaviour. In addition, we have implemented some new GM Mode commands that might be handy for those who are actually GMs of their worlds. Be sure to check out new commands on our GM Mode page[lifeisfeudal.com]!Patch notes (ver. 0.3.5.0): Fixed a major bug in the objects states subsystem. Tanning tubs and other objects should work smooth and correctly now. Don’t tell us otherwise, please! Added a bunch of new GM Mode commands Fixed a bug that had caused some player animations not to play properly or be interrupted You should no longer see render bugs on some animals (headless wolves, bear legs only etc.) Multiple craft related bugs fixed Multiple other minor bug fixes and minor correction of gameplay formulas

1 view0 comments

Recent Posts

See All

Comments


  • Black Vimeo Icon
  • Black LinkedIn Icon
  • Black Facebook Icon
  • Black Twitter Icon
  • Black YouTube Icon
  • Black Instagram Icon
bottom of page